16 A SIDE Game

16 a side game:
The Wall who protects the goals on the platform = 1
The Triggers who operate on a XL paddle board ( 3 people on the board ( two propellers on each end and then the scorer who throws the ball into the goals, we hope)) = 4
The Guardians who operate on an an XL paddle board ( 3  people per board who throw the Zingers at the Triggers to get them to release the Spirit. Note there are two propellers and one detonator who throws the Zinger) = 7
Mat Magician, retrieves balls and is the interchange person who moves balls between players in the team, may not score = 8
We add a kayak with two Hunters who responsible for getting the Flash and ending the game by throwing it through the goals to end the game. The hunters play in the last 4 minutes of each chukka. = 10
We add a second Guardian board of three players to  each team. = 13
We add a second Trigger board of three players to  each team. = 16
* We add a neutral person called the Flash at any time in the game